Minggu, 31 Agustus 2014

[O596.Ebook] Download PDF The Amsterdam Connection Level 4 (Cambridge English Readers), by Sue Leather

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The Amsterdam Connection Level 4 (Cambridge English Readers), by Sue Leather

The Amsterdam Connection Level 4 (Cambridge English Readers), by Sue Leather



The Amsterdam Connection Level 4 (Cambridge English Readers), by Sue Leather

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The Amsterdam Connection Level 4 (Cambridge English Readers), by Sue Leather

Award-winning original fiction for learners of English. At seven levels, from Starter to Advanced, this impressive selection of carefully graded readers offers exciting reading for every student's capabilities. Journalist Kate Jensen is shocked when her friend Max is found murdered in Amsterdam. She goes there to search for her friend's killer and starts asking questions at the football club he owned. It soon becomes clear that someone doesn't want her to get any answers and Kate discovers that football can be a very dangerous game indeed.Paperback-only version. Also available with Audio CDs including complete text recordings from the book. Contains adult material which may not be suitable for younger readers.

  • Sales Rank: #1506080 in Books
  • Brand: Brand: Cambridge University Press
  • Published on: 2001-03-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.80" h x .43" w x 5.47" l, .30 pounds
  • Binding: Paperback
  • 80 pages
Features
  • Used Book in Good Condition

Review
'What distinguishes the series from all the others is the zest and freshness of the text. Where the emphasis in other series is on plain and straightforward language, Cambridge English Reading texts typically use very modern expressions and the dialogue is faster moving. This has an impact on the quality of the audio cassettes, which make for very enjoyable listening.' David R. Hill, Survey Review: Readers, ELT Journal

'It was only a matter of time before a major ELT publisher set out to challenge the market dominance of Penguin Classics in the area of readers ... CUP have hit back admirably. With something for everyone in your classes, this series is well worth investing in. In fact, it's going to be a difficult act to follow by other publishers.' IATEFL Issues

'The series breaks new ground in two respects. The first is the light and informal style of writing. It is notoriously difficult to write fluent prose using restricted lexis and syntax. Part of the secret is to use word and grammar lists flexibly; but it requires flair and a good ear to produce prose and dialogue that read so well and give such a genuine flavour of modern idiom.' English Teaching Professional

'These were a very good read: exciting fast-moving stories at all levels, and a good mixture of subjects. Most touched on up-to-date themes, such as corruption, refugees, psychology, hunger, feminism, or ecology without being prosy, or moralising.' BaNina Vivanco, SATEFL Newsletter Vol 19 No 3

'This is a well presented, authentic looking series of readers that students should enjoy. They are graded into five levels, and the accompanying cassette will be useful, especially for pronunciation - audio versions are very popular with students.' Josephine Caruana, Network News, Issue 34

About the Author
Sue Leather (MA) is a full-time ELT consultant and writer. She has been writing original learner fiction since 1990, and is now also an editor. In 2000, she set up her own consultancy group and now works on educational projects all over the world. Her main interests within ELT are materials development, teacher training and trainer training. Currently, Sue is Series Development Editor on the new Page Turners graded reading series.

fm.author_biographical_note1

Most helpful customer reviews

3 of 3 people found the following review helpful.
The Amsterdam Connection
By Fahjung Med
The Amsterdam Connection is a mysterious story. It is about the reporter Kate Jensen who traveled to Amsterdam where her friend, Max, was found dead there. The police in Amsterdam concluded that Max was killed by a pickpocker. But Kate didn't believe. She thought it had something more than that. Then, she decided to prove it by her self and she found that her friend's dead involved with the football club. From this even, Kate thought that even football is fun but it can be dangerous at the same time.

This book is one story that can draw the reader to follow till the end. It makes the reader thinks of the mystery all the time. The reader will guess who is the murderer through the story. However, it is less exciting, when compare to other mysterious books.

0 of 0 people found the following review helpful.
I liked the character of Kate in this story because she ...
By Naresh Bollineni
‘The Amsterdam Connection’ is quite an interesting book and it is a thriller story. This is about a news reporter Kate who traveled to Amsterdam to find out about the mystery behind her friend Max’s death. The Amsterdam police came to a conclusion that Max was mugged and killed during a mugging incident but Kate didn't believe because Max had asked her to come visit and write about the ‘Rotterdam City Football Club’, soon after that he is killed by someone so decided that there is some person behind her friend’s murder. I liked the character of Kate in this story because she is very interested to find the reason about her friend’s death, also she gave more importance to her friend Max because he saved her life during some criminal reporting situation. I felt few characters are real Kate, Max, Elly and Jos. When it comes to the story of it, this is about how she found the mystery about who killed Max and Jos Van with the help of Elly, Sanchez.

0 of 0 people found the following review helpful.
Easy book to learn English
By Enrico
For everyone to learn English, this book is easy to read even if some parts are difficult to understand for me (I'm studying English since 2007). In general is interesting book as story as study.

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Sabtu, 23 Agustus 2014

[U549.Ebook] Download PDF Cengage Advantage Books: World History, Volume II, by William J. Duiker, Jackson J. Spielvogel

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Cengage Advantage Books: World History, Volume II, by William J. Duiker, Jackson J. Spielvogel

Developed to meet the demand for a low-cost, high-quality history book, this economically priced version of WORLD HISTORY, Seventh Edition offers readers the complete narrative with only the most essential features, photos, and maps. From the dawn of civilization to the modern dilemmas of nation building in Africa and the Middle East, CENGAGE ADVANTAGE BOOKS: WORLD HISTORY takes a fascinating look at the common challenges and experiences that unite the human past and inform the future. Authors William J. Duiker and Jackson J. Spielvogel's best-selling text features an easy-to-read narrative and uses images, maps, and dramatic first-hand historical accounts to give readers a powerful perspective on the human experience over time, and help students understand the course of world history and make connections across chapters.

  • Sales Rank: #222866 in Books
  • Brand: Cengage Learning
  • Published on: 2012-03-28
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.10" h x 6.20" w x 9.00" l, 2.02 pounds
  • Binding: Paperback
  • 752 pages
Features
  • Used Book in Good Condition

Review
"I do believe ... that [Duiker/Spielvogel's WORLD HISTORY] integrates women's experiences much better than just about any other book I've looked at."

"[Duiker/Spielvogel's WORLD HISTORY] is superior to all other texts I have used in my classes over the years. It is rich, stimulating and fleshes out [the] time period for readers. I would recommend this hands down over any other text."

About the Author
William J. Duiker is liberal arts Professor Emeritus of East Asian studies at The Pennsylvania State University. A former U.S. diplomat with service in Taiwan, South Vietnam, and Washington, D.C., he received his doctorate in Far Eastern history from Georgetown University. At Penn State, he has written extensively on the history of Vietnam and modern China, including the highly acclaimed COMMUNIST ROAD TO POWER IN VIETNAM (revised edition, Westview Press, 1996), which was selected for a Choice Outstanding Academic Book Award in 1982?1983 and 1996?1997. Other books are CHINA AND VIETNAM: THE ROOTS OF CONFLICT (Berkeley, 1987), U.S. CONTAINMENT POLICY AND THE CONFLICT IN INDOCHINA (Stanford, 1995), SACRED WAR: NATIONALISM AND REVOLUTION IN A DIVIDED VIETNAM (McGraw-Hill, 1995), and HO CHI MINH (Hyperion, 2000), which was nominated for a Pulitzer Prize in 2001. While his research specialization is in the field of nationalism and Asian revolutions, his intellectual interests are considerably more diverse. He has traveled widely and has taught courses on the history of communism and non-Western civilizations at Penn State, where he was awarded a Faculty Scholar Medal for Outstanding Achievement in the spring of 1996. In 2002 the College of Liberal Arts honored him with an Emeritus Distinction Award.

Jackson J. Spielvogel is Associate Professor Emeritus of History at The Pennsylvania State University. He received his Ph.D. from The Ohio State University, where he specialized in Reformation history under Harold J. Grimm. His articles and reviews have appeared in journals such as Moreana, Journal of General Education, Catholic Historical Review, Archiv f�r Reformationsgeschichte, and American Historical Review. He also has contributed chapters or articles to THE SOCIAL HISTORY OF THE REFORMATION, THE HOLY ROMAN EMPIRE: A DICTIONARY HANDBOOK, the SIMON WIESENTHAL CENTER ANNUAL OF HOLOCAUST STUDIES, and UTOPIAN STUDIES. His work has been supported by fellowships from the Fulbright Foundation and the Foundation for Reformation Research. At Penn State, he helped inaugurate the Western Civilization course, as well as a popular course on Nazi Germany. His book HITLER AND NAZI GERMANY was published in 1987 (7th Edition, 2014). He is the author of WESTERN CIVILIZATION, first published in 1991 (9th Edition, 2015), and the coauthor (with William Duiker) of WORLD HISTORY, first published in 1994 (8th Edition, 2016). Professor Spielvogel has won five major university-wide teaching awards. During the year 1988?1989, he held the Penn State Teaching Fellowship, the university's most prestigious teaching award. In 1996, he won the Dean Arthur Ray Warnock Award for Outstanding Faculty member, and in 2000 received the Schreyer Honors College Excellence in Teaching Award.

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0 of 0 people found the following review helpful.
Five Stars
By Amazon Customer
Exactly what I needed

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Three Stars
By Tiffany Hill
It was a requirement

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Five Stars
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Selasa, 19 Agustus 2014

[V802.Ebook] Free Ebook Reading Comprehension (Veritas Prep GMAT Series), by Veritas Prep

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Very few test takers formulate a strategy before they launch into a GMAT Reading Comprehension passage, but they really should. By focusing on four simple tasks, you will markedly improve your speed and accuracy. Native and non-native English speakers all benefit enormously from the STOP Technique. Simply put, the experts at Veritas Prep will convince you to re-learn how to read.

  • Sales Rank: #1255983 in Books
  • Published on: 2009-12-01
  • Original language: English
  • Number of items: 1
  • Dimensions: .66" h x 8.62" w x 10.96" l, 1.55 pounds
  • Binding: Paperback
  • 232 pages

About the Author
Veritas Prep is the world's largest privately-owned GMAT preparation and admissions consulting provider, offering industry-leading programs to help applicants improve their test scores and gain admission to the world's best graduate schools. The experts at Veritas Prep have completely deconstructed the GMAT and designed the industry's most comprehensive and successful system for mastering this challenging exam. Veritas Prep consistently monitors changes to the GMAT and adjusts its materials accordingly, ensuring the books always provide the most up-to-date GMAT preparation available.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Love the book
By S. Choudhary
Extremely well written and great passages, they exactly replicate the GMAT, neither too easy nor too difficult.

8 of 9 people found the following review helpful.
Best book on Reading Comp in the industry
By osirus0830
I took a class with Veritas Prep in February. Reading Comprehension was a huge weakness for me. I didn't understand how to read the passages and how to go about answering each question type. The Veritas Reading Comp book is phenomenal. The book goes through and teaches you to read each passage. With every RC passage you get on the GMAT you are going to get a primary purpose/main point question. The veritas reading comp strategy teaches you how to read the passage so you don't have to go back to the passage to answer these questions. This is great because it saves you time. By being able to answer the primary purpose questions after reading the passage only one time puts you in a great position to nail the RC section.

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Reading Comprehension Book Review
By Aaron Kletzing
I used Veritas Prep's Reading Comprehension book as a guide for approaching this time-consuming but important component of the GMAT Verbal section. Because the GMAT is computer-adaptive, the better you're doing on the Verbal section, the tougher the Reading Comp passages will be. The subject matter becomes abstract (ex - different approaches to studying double helix DNA) and unclear if you don't have a strategy to guide you while you're reading. I found VP's framework for Reading Comp to be the most concise and reliable of any other GMAT prep materials (I had also referenced Kaplan and Princeton Review prior to VP). This book is very clear and its principles will save you tons of valuable time on the GMAT's Verbal section - don't let yourself fall behind on time like so many do.

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Senin, 11 Agustus 2014

[W608.Ebook] Free Ebook Teacher Created Materials - Primary Source Readers: The Declaration of Independence - Hardcover - Grades 4-5 - Guided Reading Level O (Prim

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The Declaration of Independence changed America forever. Readers will learn about the events that led up to the Declaration including unfair taxation from King George III and the Boston Tea Party. The vivid images, engaging sidebars, and supportive text explain what roles John Adams, Benjamin Franklin, and Thomas Jefferson played in the creation of the document and what they meant by including "life, liberty, and the pursuit of happiness". To help readers better understand the vocabulary and content, an accommodating table of contents and glossary are provided.

About Shell Education
Rachelle Cracchiolo started the company with a friend and fellow teacher. Both were eager to share their ideas and passion for education with other classroom leaders. What began as a hobby, selling lesson plans to local stores, became a part-time job after a full day of teaching, and eventually blossomed into Teacher Created Materials. The story continued in 2004 with the launch of Shell Education and the introduction of professional resources and classroom application books designed to support Teacher Created Materials curriculum resources. Today, Teacher Created Materials and Shell Education are two of the most recognized names in educational publishing around the world.

  • Published on: 2013-06-15
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .30" w x 7.00" l, .50 pounds
  • Binding: Hardcover
  • 24 pages

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Jumat, 01 Agustus 2014

[H519.Ebook] Fee Download The UX Book: Process and Guidelines for Ensuring a Quality User Experience, by Rex Hartson, Pardha Pyla

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The UX Book: Process and Guidelines for Ensuring a Quality User Experience, by Rex Hartson, Pardha Pyla

The UX Book: Process and Guidelines for Ensuring a Quality User Experience aims to help readers learn how to create and refine interaction designs that ensure a quality user experience (UX). The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices and established principles in a UX lifecycle; and to describe a pragmatic process for managing the overall development effort.
The book provides an iterative and evaluation-centered UX lifecycle template, called the Wheel, for interaction design. Key concepts discussed include contextual inquiry and analysis; extracting interaction design requirements; constructing design-informing models; design production; UX goals, metrics, and targets; prototyping; UX evaluation; the interaction cycle and the user action framework; and UX design guidelines.
This book will be useful to anyone interested in learning more about creating interaction designs to ensure a quality user experience. These include interaction designers, graphic designers, usability analysts, software engineers, programmers, systems analysts, software quality-assurance specialists, human factors engineers, cognitive psychologists, cosmic psychics, trainers, technical writers, documentation specialists, marketing personnel, and project managers.

  • A very broad approach to user experience through its components―usability, usefulness, and emotional impact with special attention to lightweight methods such as rapid UX evaluation techniques and an agile UX development process
  • Universal applicability of processes, principles, and guidelines―not just for GUIs and the Web, but for all kinds of interaction and devices: embodied interaction, mobile devices, ATMs, refrigerators, and elevator controls, and even highway signage
  • Extensive design guidelines applied in the context of the various kinds of affordances necessary to support all aspects of interaction
  • Real-world stories and contributions from accomplished UX practitioners
  • A practical guide to best practices and established principles in UX
  • A lifecycle template that can be instantiated and tailored to a given project, for a given type of system development, on a given budget

  • Sales Rank: #78861 in Books
  • Brand: Brand: Morgan Kaufmann
  • Published on: 2012-03-02
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.40" h x 1.40" w x 7.70" l, 3.55 pounds
  • Binding: Hardcover
  • 968 pages
Features
  • Used Book in Good Condition

Review

"The book is brimming with advanced knowledge for perfecting written communication in our mobile digital age… If you write anything at all (you send emails, don’t you?), you need to grab a copy of Letting Go of the Words and keep it close at hand…This book has joined my writer’s bookshelf as a valued aid I refer to every day."--TechWhirl.com, January 21, 2014

From the Back Cover

This comprehensive text on designing interaction to ensure a quality user experience combines breadth, depth, and practical applications, and takes a time-tested, process-and-guidelines approach that provides you with actionable methods and techniques while retaining a firm grounding in human computer interaction concepts and theory.

The authors will guide you through the UX lifecycle process. Development activities are linked via handoffs between stages as practitioners move through the process. The lifecycle template concept introduced in this book can be tailored to any project environment, from large enterprise system development to commercial products. Whether a student or practitioner, you will come away with knowledge and understanding of how to create and refine interaction designs to ensure a quality user experience.

About the Author
Rex Hartson is a pioneer researcher, teacher, and practitioner-consultant in HCI and UX. He is the founding faculty member of HCI (in 1979) in the Department of Computer Science at Virginia Tech. With Deborah Hix, he was co-author of one of the first books to emphasize the usability engineering process, Developing user interfaces: Ensuring usability through product & process. Hartson has been principle investigator or co-PI at Virginia Tech on a large number of research grants and has published many journal articles, conference papers, and book chapters. He has presented many tutorials, invited lectures, workshops, seminars, and international talks. He was editor or co-editor for Advances in Human-Computer Interaction, Volumes 1-4, Ablex Publishing Co., Norwood, NJ. His HCI practice is grounded in over 30 years of consulting and user experience engineering training for dozens of clients in business, industry, government, and the military.

Pardha S. Pyla is a Senior User Experience Specialist and Interaction Design Team Lead at Bloomberg LP. Before that he was a researcher and a UX consultant. As an adjunct faculty member in the Department of Computer Science at Virginia Tech he worked on user experience methodologies and taught graduate and undergraduate courses in HCI and Software Engineering. He is a pioneer researcher in the area of bridging the gaps between software engineering and UX engineering lifecycle processes.

Most helpful customer reviews

26 of 28 people found the following review helpful.
Human-computer interaction in practice, not theory
By Junius Gunaratne
Few books in the field of human-computer interaction offer such a comprehensive, logical overview of contemporary methods and processes like this one. The authors do an excellent job of distilling HCI techniques into a form that is digestible for newcomers to the field; showing where, when, why, and how requirements gathering, design, prototyping and evaluation should be done.

Whether you're aware of it or not, you are following some sort of process when you design and build a product. This book outlines many of those processes and cycles in clear detail, offering advice as to how you can use such processes to your advantage, and how to improve your current processes. Moreover, the authors describe how to practice HCI in the field with applied techniques ranging from understanding your users' needs to creating paper prototypes and wireframes.

The UX Book also talks about how user experience fits into organizations and how to apply UX design in different organizational contexts. For example, an organization that has a strong software engineering culture will need to approach UX differently from one that has business analysts setting product direction.

Consider this book HCI 101 for students interested in the field or for practitioners who want some formalized background to understand how what they do fits into the larger scope of what UX tries to accomplish. This book does not offer advice on how to become a Photoshop master nor does it offer detail about JavaScript development for high-fidelity prototyping. And unfortunately, because UX is such a broad term, some may mistake this book as a guide for learning about interaction design in detail. Those caveats in mind, this book is second to none if you're interested in learning how to practice HCI methods and how many seemingly abstract academic HCI techniques can work in the real world.

9 of 10 people found the following review helpful.
Grab this book!
By Ravi krishnamoorthy
In a world where user experience is often regarded as an after-thought or a "nice to have," this book really makes the case for a comprehensive and integrated approach to building interactive systems. If you want to convince someone on your team about the importance of user experience, you will find many talking points in this book. If you yourself want to learn about user experience, and why it is absolutely essential, buy this book.

Much of user experience in practice is at the overlap of psychology, design, and software engineering. A lot of UX books are heavy on the psychology side, and speak to an academic audience. Talking about abstract theories from psychology may not translate well among the software development team. This book helps bridge that gap by talking about UX in a common sense way. The book presents Wheel, a process to "ensure a quality user experience" in a systematic software-engineering-like that developers can relate to and apply.

Try this: When you run into a UX challenge at work, don't pull the book off the shelf... but really think of how YOU would approach that problem. THEN go back and read the book. You will see how much it rings true. You would digest the material and remember it better, that way. If you just read it cover to cover without a real problem to solve in your mind, you might not feel the true impact of the book. You might think "yeah - what's the big deal about a bunch of post-it notes on a wall or sketching dozens of design ideas when only one will be used?" But if you tried approaching the problem yourself first, you'd appreciate the value of the methods suggested in the book.

Actionable, practical, down-to-earth advice for students and practitioners, with some humor too! GRAB THIS BOOK!

31 of 40 people found the following review helpful.
Where is Information Architecture?
By Amazon Customer
I picked this up with a lot of excitement; I teach and mentor in the field and have long been looking for something that could become the seminal textbook as opposed to the assortment of books I currently need to assign or recommend to really cover the bases. At first glance this book looks wonderful--it is obviously written by authors with deep expertise, I love that it is geared to active learning with the inclusion of exercises, it is thoughtfully organized. As I scanned through the table of contents an alarm bell went off in my mind, however--how could a book purporting to be a comprehensive guide to designing effective user experiences (which primarily still means designing effective user interfaces) fail to include information architecture? This strikes me as a really egregious oversight.

Some books on the topic don't use the term "information architecture" but they still delve deeply into organization, navigation, content strategy, and other critical elements that information architecture encompasses. I'm always disappointed when the term "information architecture" isn't used, as I consider it the best and most widely understood term for capturing this unique set of components--but a rose by any other name still smells as sweet, so I can cope without the term as long as the concepts are there. I don't think that is really the case with this text, however. There is a (thin) chapter on mental models that imperfectly and partially covers this territory--and that is about it.

In reality, this book is an extensive usability evaluation techniques book (and from that aspect it appears to be a very good one) that also includes information on user research techniques and a chapter on prototyping. This is not a comprehensive user experience design text and I would not recommend it as such given that such critical content is absent. I would go as far as to say that students using this book and no other would come away dangerously misguided about what is required to create truly good user interfaces and user experiences.

Another reader that I discussed this with acknowledged that it is troubling that IA is missing in both name and form but encouraged me to appreciate that the book is pretty good at everything else it covers and great at many. I don't want to throw the baby out with the bathwater, but that seems a bit like saying that we should appreciate an anatomy text for its brilliant coverage of the nervous system, muscles, and organs, and overlook the fact that the skeleton is missing. And that's why I feel that this book can't warrant even a 3 star review.

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[K993.Ebook] Download Dungeons and Desktops: The History of Computer Role-Playing Games, by Matt Barton

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Dungeons and Desktops: The History of Computer Role-Playing Games, by Matt Barton

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. This genre includes classics such as Ultima and The Bard’s Tale as well as more modern games such as World of Warcraft and Guild Wars. Written in an engaging style for both the computer game enthusiast and the more casual computer game player, this book explores the history of the genre by telling the stories of the developers, games, and gamers who created it.

  • Sales Rank: #1133383 in Books
  • Published on: 2008-02-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.10" h x 1.30" w x 6.50" l, 1.60 pounds
  • Binding: Hardcover
  • 451 pages

Review
" phenomenal, first-class job. Dungeons and Desktops is so insightful and thorough, it is a must-read for all RPG fans, and every RPG designer. Don’t miss it!” -February 2008
""Dungeons & Desktops: The History of Computer Role-Playing games is an incredible tour-de-force of a recreational industry."" -The Midwest Book Review, April 2008
""In a Gamasutra holiday bonus feature extracted from his new 'Dungeons & Desktops' book, author Matt Barton looks at 'The Silver Age' of role-playing games, from Richard Garriott's Ultima I through Sir-Tech's Wizardry and beyond."" -www.gamasutra.com, May 2008
""...this is not a casual book - it's a very serious treatment of the genre ... Barton writes very well, as his language is neither pretentious nor dim-witted. He clearly loves his subject and does an excellent job of sharing his enthusiasm and insights with his readers. A real pleasure to read. "" -www.amazon.com - by Michael E. Strupp, May 2008
role-playing games have moved the traditional board game to the desktop, and includes a cast of popular games: while many books cover rules and playing, few provide the essential overall history of the genre's development and evolutionary process. DUNGEONS AND DESKTOPS: THE HISTORY OF COMPUTER ROLE-PLAYING GAMES surveys not only game development and milestones, but issues affecting the industry and playing computer role-playing games. From how players create and interact with characters to the ethics of good and evil in gameplaying, DUNGEONS AND DESKTOPS is an outstanding choice for any high school to college-level collection catering to computer gaming fans."" -California Bookwatch, August 2008
""This . . . is not a programming manual, although the content is just as useful to the budding games programmer. . . . Dungeons & Desktops is a good reference and insight into the thoughts and implementations―both successful and not so successful―of some of the biggest and most resilient game designers, creators and publishers."" -The Game Creators Newsletter , September 2008
Dungeons and Desktops: The History of Computer Role-playing Games chronicles the rise and fall of the Computer RPG industry, from Akalabeth to Zelda and everything in between. While the bulk of the book is devoted to the genre's 'Golden Age' in the late '80s and early '90s, author Matt Barton explores the entire history of CRPGs, from their origins in the mid '70s to the very recent past. While not entirely comprehensive, the book covers not only the major players and award-winners, but also dozens of obscure 'also-ran' as well as notable games in related genres. ... [T]he book is well worth picking up if you're a fan of CRPGs or fantasy games in general. -Michael Fiegel, Slashdot, July 2008
Listen to an interview with Matt Barton on a Phoenix radio show about games. -ChatterBox Video Game Radio, September 2008
""Without doubt, gamers will appreciate the game comparisons and the enormous detail Barton offers (especially if they are familiar with the games in question), as well as the quotations from famous (worshipped?) game designers. 'Older' gamers―those in their thirties―will hugely enjoy the nostalgic trip on which Dungeons & Desktops takes them .... Scholars and gamers alike, who might be interested in reviewing/analysing/playing earlier games, especially for the first time, will find the book an absolutely invaluable resource for sorting through what would be most productive and/or enjoyable. Hardcore CRPGers, of course, will love the book through and through. ... [Barton's] love of games and gaming is made apparent throughout the text, a quality of his writing much appreciated, at least by this reader. His credibility as a gamer is, ultimately, unquestionable."" -Matthew S. S. Johnson, Journal of Gaming and Virtual Worlds , December 2008"

About the Author
Matt Barton is an assistant professor of English at St. Cloud State University in St. Cloud, Minnesota, where he teaches undergraduate and graduate courses in writing and technology. He is the co-founder of Armchair Arcade, a website dedicated to classic videogames and computers, and a frequent contributor to Gamasutra.com and Adventure Classic Gaming.

Most helpful customer reviews

12 of 13 people found the following review helpful.
Very good
By Stu George
Wow! What a comprehensive book. The book consists of several sections covering the history of computer RPGs. It starts with the origins, and goes into the bronze age, silver age, early golden age, golden age and onward into the platinum age and the modern era.

The Dark Age concerns itself with the pre home computer works on university mainframes, progresses into the Bronze Age with titles like Apshai and Akalbeth. The Silver Age brings us Wizardry and the early Ultima's I to III. and so on.

The book gives reviews of hundreds of games across many platforms. Often accompanying with a screenshot. This is one of the books weaker moments. The screenshots (apart from a couple of colour slides in the middle) are black and.. black. They are very very dark, often to the point of useless. Some are not too bad to look at and you can make them out.

The book does have a comprehensive index at the back, letting you quickly look up your favourite titles.

On first getting the book, I scanned my favourites and they were all there. Some of the more obscure titles like Legends on the TI99 were not present.

Gamasutra featured several articles by the author, which gives you an insight into the books contents, of which they are greatly expanded opon.

Most games get several paragraphs but I would have liked to see a little more critical thought in the reviews, but understanding that early games often had the 'Kill the big Foozle' plot, makes things hard to expand opon after the first time.

More notable games get much bigger coverage, like the classic SSI Gold Box games (Pool of Radiance, Azure Bonds, Champions of Krynn etc).

The book ends with discussion on recent titles like Dungeons and Dragons Online, Guild Wars and its ilk.

You can tell the author has quite a love for the genre, and if you grew up in the 80's or 90's, this book is just filled with info that provokes nostalgic memories.

If you bought a lot of computer magazines, you may feel a bit cheated, just remember the book is a collection of reviews. Probably the most complete and comprehensive you'll ever find.

Fans of CRPG's really should buy this book. (Hey, just like the gold box games, we even have Clyde Caldwell cover art, pretty cool stuff)

The reason for not giving 5 stars, is down to the dark screen captures. Everything else in the book is top notch.

4 of 4 people found the following review helpful.
A book for any game lover
By Amazon Customer
I read this book more for nostalgic reasons than for the actual desire to read about these games. The book covered (in small detail) a very important game to me.

That was my intial thoughts on the book. After reading, I would say that the book is very well written and very informative. I especially like the beginning of the book which indicates new features and who was the first to do it. As the book goes on things blur a little too me, as the industry itself just started copying one another.

Great book, and should be read by any who have enjoyed CRPGs.

3 of 4 people found the following review helpful.
Superbly detailed, smoothly written masterwork on CRPGs
By S
Speaking as a long-time (a REALLY long time) programmer and avid video gamer, I am finding this book an amazing read. I _lived_ through the prehistoric era of video game development, when text-based stuff like the original Zork was still being written. Yet Matt Barton has methodically researched and uncovered games and individuals that even _I_ hadn't heard of.

Mr. Barton brings the same thorough analysis and critical eye to essentially all the Role-Playing games made since then. His analysis and review of the varying features which comprised each of the CRPG's is unparalleled. This volume is, quite simply, an absolute MUST HAVE reference for anyone who considers themself to be a CRPG fan. His writing style is smooth, very engaging, and you will find yourself eagerly reading the various 'behind the scene' tidbits he has been able to tease out of the dust-bin of history.

I also recommend this book for any programmer seriously considering a job in the game-industry. Even if you aren't particularly enamored of role-playing games, rest assured that you will benefit greatly from this amazing book.

You will find no greater reference on all of the classic companies, individuals, games, and gaming-style experiments. You will also find out who got bought/sold to whom, where the different trends in gaming have come from, and how all these influences came together at different times in our gaming culture. To forge something new, something truly innovative, you must understand and respect what has come before you--even if you didn't particularly _like_ a given genre or game series. You must also know what worked, what didn't, WHY things happened as they did, WHAT compromises were made, and so on. Even knowing WHEN a specific game or game-style happened is important. Tomorrow's next "BIG THING" may be a throwback to something tried a two-decades ago--recognizing a coming repeat in popular culture could mean you develop the next "Final Fantasy" or "Minecraft" or "Angry Birds" or "Command and Conquer" or "Doom". This book might very well help you do that.

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Dungeons and Desktops: The History of Computer Role-Playing Games, by Matt Barton PDF
Dungeons and Desktops: The History of Computer Role-Playing Games, by Matt Barton PDF